The Master System Girl: A Console with Cooties?
"Since this is a Master System 2 chipset, it should lack the collision detection bug that impacts ALF when played with the Power Base Converter. I know you were worried."
"Since this is a Master System 2 chipset, it should lack the collision detection bug that impacts ALF when played with the Power Base Converter. I know you were worried."
tired: "What would Jesus do?" wired: "How did Woz do this?"
good and very simple tutorial for writing gdbstub interfaces with example code
"You probably think 64 kilobytes doesn't sound much when a small game now takes 8 gigabytes, but that's 'cos modern games are sloppy, inefficient, fat and lazy - like the basement dwelling losers who wrote them!!!"
"[T]he Sinclair ZX80 tokenized BASIC keywords at the keyboard. For instance, after typing a line number, the cursor would flash with an inverse K, indicating that the next key you hit would insert a corresponding keyword that could start a BASIC line: for instance, typing V then didn’t produce a V but instead inserted the keyword GOSUB, typing Y inserted REM, and so on." kinda reminds me of the MegaZeux Robotic editor
"Metastability is a peculiar problem where a digital signal can take an unbounded amount of time to settle into a zero or a one. In other words, the circuit temporarily refuses to act digitally and shows its underlying analog nature."
"Since I used my RetroUSB AVS for the NES footage to get its higher-quality HDMI output, and the Panasonic FS-A1F (an MSX2 machine) for the MSX footage so as to get its higher-quality RGB output, I've technically just compared the PPU (Picture Processing Unit, the NES' graphics chip) and the TMS9918A without actually using a real PPU or a real TMS9918A. Good job, Nicole." lmao
still a lot of info here that isn't anywhere else
"a middle-level programming language for 8-bit microprocessors" focused on "performance, compactness, simplicity and readability"
"This is the biggest collection of monochrome electronic organizers, text and graphic PDA's, older brothers of nowadays multimedia handheld devices in the WORLD." an invaluable resource tbh
"a handheld game system released by large Japanese toy manufacturer Epoch in 1984/85. For its time, it was quite advanced as far as videogames go, sporting a 75x64 pixel B&W dot-matrix display, interchangeable game cartridges, a circular D-pad, and six action/selection buttons." it's a cutie!
incomplete but has some very thorough documentation
implementation of an MMU "from scratch" (i.e. a bunch of 74xx chips and some SRAM)
very small and good 8-bit RNG
"[A] book in the spirit of "A Commentary on the Sixth Edition Unix Operating System" that examines and explains the source code of one of the most popular video games ever made, based on the decompilation work of PRET."
with just a little bit of micropython code. neat!
relating a fun adventure: emulating a 128k mac on a pi pico
helpful writeup of the very informative youtube video
wonderful, fun and detailed overview of restoring a c64
java on the nintendo 64. banger hack imo
"an 8-bit accordion primarily made of C64s, floppy disks, and gaffer tape"
I feel like I've bookmarked this before. It's the first PC we had in the house when I was a kid.
"What Remains is an 8-bit game for the emblematic 1985 NES console, blending visual novel and adventure elements in a story translating real events from the 80s into an epic quest to save the world. As the story unravels, your life in Sunny Peaks transforms dramatically, and you start uncovering a dark secret threatening everyone. But no despair, your best friend is by your side... as well as a very helpful cat." simon carless on twitter: 'decidedly adult themes - "environmental issues, the manipulation of public opinion, and whistleblowing"'
down the rabbit hole of fantasy/sf authors using wordstar