Gingerbread
"a tool for converting vector artwork to KiCAD PCB files that lives in your browser"
"a tool for converting vector artwork to KiCAD PCB files that lives in your browser"
"Noise is not a complicated concept, but it has many subtleties." practical, detailed introduction with code samples
helpful writeup of the very informative youtube video
comprehensive tutorial on raycasting for low-resource machines
"cleanEdge is a pixel art upscaling algorithm designed for rotating sprites. Its goal is to improve the jumbled pixels and broken lines and edges that result from basic nearest neighbor rotation. The way this works is by upscaling the art in a way that prioritizes those lines and edges."
"using regl is easier than writing raw webgl code because you don't need to manage state or binding. it's also lighter and faster and has less overhead than many existing 3d frameworks. and it has a functional data-driven style inspired by react."
open source figma-alike?
raster to vector conversion in a clever way that doesn't result in double contours around strokes
great moments in cinema history: two interpolated faces making 😲 faces at each other
"In short, the look and feel and vision of Pixar all came from inside and predated Jobs by at least a decade. Steve Jobs was a crucially important money man for the company, and later a business dealmaker of the first order for it. He was responsible for the look and feel and vision of Apple, but not of Pixar. The marketing message seems to have been crafted to make it seem that what was true for Apple was also true for Pixar - one genius fits all - but that was not the case as the details make clear."
cool détournement of gpt2
on ripscrip
"G’MIC is cross-platform (GNU/Linux, MacOS, Windows, …). It provides various user interfaces for manipulating generic image data, i.e. 2D or 3D hyperspectral images or sequences of images with floating-point values (which indeed includes “usual” color images). Around a thousand different processing functions are already available. However, arbitrarily many features can be added thanks to an integrated scripting language."
"a collection of texts and images concerned with digital curvature. It seeks to understand when a curve starts to be tangible, or what might give a sense that they can or can't be handled. What makes a curve smooth? When does it seem appropriate to interrupt it?"
jeez I love this (via galaxykate's twitter)