Queering Spacetime (Print and Play) by jellolin
"a whimsical & inclusive dating sim card game for 2-4 players, set in liminal spaces (e.g. a gas station at 1am) where players roleplay girls who are destined lovers across spacetime"
The Inexplicably Riveting World Of Board Games About Plants - Game Informer
I'd like to play all of these
Eastshade Studios | Official Website
"interweaving micro-stories: Actions and dialogue decisions affect future interactions and outcomes as you meet new characters."
What Remains
"What Remains is an 8-bit game for the emblematic 1985 NES console, blending visual novel and adventure elements in a story translating real events from the 80s into an epic quest to save the world. As the story unravels, your life in Sunny Peaks transforms dramatically, and you start uncovering a dark secret threatening everyone. But no despair, your best friend is by your side... as well as a very helpful cat." simon carless on twitter: 'decidedly adult themes - "environmental issues, the manipulation of public opinion, and whistleblowing"'
Outer Wilds - Mobius Digital
GameShell | ClockworkPi GameShell
this looks pretty rad
We Should Talk by Jack Schlesinger, Jordan Jones-Brewster, Nobo B, ceschiii, kat, carolmertz
Circle0 by yesyes, VanillaBreeze, ihavefivehat
YIIK: A Postmodern RPG
"We began the development with some clear goals: create an RPG set in late 90s New Jersey (as RPGs rarely are set in modern times), strike a healthy balance between humor and a compelling plot, as well as make a world with depth. We looked outside of games for inspiration, particularly to author Haruki Murakami. He is an incredible writer, our favorite living author, and someone who makes you feel as if he’s writing your dreams. We made sure everyone on the team read his entire collective works before we began development." (text from related article here https://blog.us.playstation.com/2019/01/16/inside-the-classic-rpg-and-literary-influences-of-yiik-out-tomorrow/)