html excerpt from wiley's mfa thesis: "A dungeon raid is a violent archaeology carried out within a hostile system of architecture rather than in a specific place. The “place” of a videogame dungeon lies in a form of visionary architecture, created by some imperial force positioned in a hierarchy of power that is part of a fantasy world... Adjacent to fantasy and architecture, dungeon games have an opportunity to critique history, power, place, and orientation."
"You work 'Eraserhead' into your repertoire of nicknames for Art but it doesn’t land as hard as some of the others because even though he senses the cruelty in your intent, he didn’t see the movie and doesn’t know what you’re talking about."
on the perils of "art-as-investigation": "Latour was influential in asking people to question the ways that knowledge is produced. But late in life, he made an important clarification: in questioning tools and infrastructure, he said, he never meant to pave the way for post-truth. As Farocki and Latour advocated, we ought to abandon our faith not in truth but in tools. [...] Art does not have protocols for verification or accountability the way other disciplines do"